

- #PLAY DYING LIGHT NO DOWNLOAD INSTALL#
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But the patch may come as a small comfort to critics who’ve already reviewed the game and fans who’ll have a tough time downloading it, not to mention those who’ll hold off until Techland whips it into better shape. With its day-one patch, I truly hope Techland has fixed the most impactful bugs and that fans who jump into Dying Light 2 this weekend are able to enjoy it as the dev team intended. But, given more time before release day, they’ll catch many more than they would have on a tighter schedule. QA workers and devs won’t find every bug in a game before launch. Even so, reviewers have found game-breaking bugs.

Besides, delays are commonplace these days and many players will forgive studios and publishers for giving dev teams the time they need to create a polished game by launch day - ideally while avoiding crunch.ĭying Light 2 had already been delayed by over a year to allow for more development time.
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Affording developers more time to fix bugs before physical copies of games are pressed and review code goes out to critics will improve the experience for everyone. Creative director Adam Badowski reportedly said the approach was “simply not fair under the circumstances.”Īll of this is to say that day-one patches may not be truly beneficial for players, critics or developers.

It took six months for CDPR to get Cyberpunk into a condition that satisfied Sony.Ī few days after CDPR released the game, bosses told workers that they’d get their bonuses regardless of the review scores. Sony even yanked the game from the PSN store.
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Reviewers only had access to a PC build, which was seemingly in better condition before launch. The action RPG was a buggy mess at launch, particularly on PlayStation 4 and Xbox One. CD Projekt Red initially tied bonuses to certain review scores and meeting the December 2020 release date (after the game had already been delayed multiple times). Reviewers don’t always have access to a build of the game with the day one patch, which can diminish their opinion and, potentially, lead to developers not getting their bonuses.Ĭyberpunk 2077 is maybe the most notable recent example of this. Not only are review scores subjective and out of developers’ control, we’ve seen instances where games are rushed out before they’re truly ready in order to meet a production and marketing schedule, even if they still bear major performance or stability problems. I’m not sure if that’s the case here (I’ve asked Techland to clarify), but it’s an unfair practice. One other key issue with buggy review builds is that some studios and publishers tie developers’ bonuses to review scores. So, this is far from an issue limited to Dying Light 2. For instance, Elden Ring, one of the most-anticipated games of the year, has gone gold, and FromSoftware is working on a day-one patch.

Some day-one patches for other games are much larger.ĭay-one patches have been a common practice in the games industry for many years at this point. It’d take over seven hours to download that with a 3 Mbps connection.
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Day-one patches are another accessibility barrier for them.Ī Twitter account that tracks game install and patch sizes for PlayStation pegged the size of Dying Light 2’s day-one patch on PS4 at around 20 GB. Live service or multiplayer games might be out of the question for those folks. Players who live in areas with slow internet speeds often opt for physical copies of games to avoid having to download games that can weigh in at over 100 GB. There are telecom infrastructure problems that prevent tens of millions of people from having reliable, fast internet access.
